Understand / Identify / Remember

When characters try to identify or figure out how to use a device, the level of the device determines the Difficulty of the Intellect roll. For a bit of knowledge, the GM determines the Difficulty. Being Skilled in the appropriate area (the numenera, Ninth World history, geology, local ,knowledge, and so on) reduces the Difficulty of this task.

0 — Common knowledge. 1 — Simple knowledge. 3 — Something a scholar probably knows. 5 — Something even a scholar might not know. 7 — Knowledge very few people possess.

10 — Completely lost knowledge.

Understand / Identify / Remember

"Into The Great Wilde Open" adam_warlock steppsensei